Daniel is a dedicated computer games level design and environmental artist who enjoys the construction of sensually intense levels that 'wow' users through their experience.
He has a refined skill base in 3D subdivision modelling, 2D texture mapping techniques and a critical approach to his own work.
The live client project is where students find real life clients and produce a product for them within the guide lines of a brief that is agreed prior. This project gives students a chance to push their potential and prove what they are capable of. Thi
In my time at Nottingham Trent University I made the choice to move into computer games design.This was a self set project from when I was learning the Unreal Tournament 3 editor (UDK Editor) constructing levels from stock models. This level forced all
A open project set by the university that employs custom built rigs and characters in 3DS Max.
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