Arts Thread

Jordan Metz
Digital + media MFA

Rhode Island School of Design

Graduates: 2023

Specialisms: Digital Arts / Digital Design

My location: Providence Rhode Island, United States

jordan-metz ArtsThread Profile
Rhode Island School of Design

Jordan Metz

jordan-metz ArtsThread Profile

First Name: Jordan

Last Name: Metz

University / College: Rhode Island School of Design

Course / Program: Digital + media MFA

Graduates: 2023

Specialisms: Digital Arts / Digital Design

My Location: Providence Rhode Island, United States

Website: Click To See Website

About

Jordan Metz is an experimental artist and researcher from San Diego, CA who works between digital and physical media. Her practice involves audiovisual programming and 3D scanning to forge connections between the real and virtual worlds. She received her BA in Film & Media Studies from UC Santa Barbara, which spurred an ongoing practice in video performance as a tool for self-investigation. Jordan’s work has been exhibited at Boston Cyberarts Gallery, Glass Box Gallery, and the Rhode Island School of Design. Their visual art has been featured in many independent publications including Juste Milieu, VISCERAL8, and The Catalyst Literary Arts Magazine. They recently graduated from the Rhode Island School of Design, Digital + Media MFA program. Their thesis project, The Me I've Made for You, uses computer vision to generate interactive audiovisual systems.

The Me Ive made for you

The Me I’ve Made for You is an interactive audiovisual installation using computer vision and custom software created in Max/MSP Jitter. The work represents the psychological effects of living in the digital age. It imagines a digital double that is always available for interaction, but remains trapped within the infrastructure of technology. The viewer’s movements generate their own experience of the work, luring them to embody a fractured connection with the other that lives within the screen. This relationship paradoxically entices interaction while defying visibility. The installation consists of a custom frame, embedded screen, and a computer vision system. The program uses infrared depth images from the Xbox 360 Kinect to sense the viewer’s position and proximity in the exhibition space. On the screen, a 3D scan of my body breaks into pieces as the viewer approaches, while sound is synthesized and interpolated as viewers move through defined zones.