Arts Thread

Jamie Graham
Sound for the Moving Image MDes

Glasgow School of Art

Specialisms: Film / Broadcast Media / Sound Art

Location: Glasgow, United Kingdom

jamie-graham ArtsThread Profile
Glasgow School of Art

Jamie Graham

Jamie Graham ArtsThread Profile

First Name: Jamie

Last Name: Graham

Specialisms: Film / Broadcast Media / Sound Art

Sectors:

My Location: Glasgow, United Kingdom

University / College: Glasgow School of Art

Course / Program Title: Sound for the Moving Image MDes

About

I am a sound designer who creates audio post-production work, helping audiences understand and engage with the themes and meanings of a film.With a degree in English Literature/Film and Television studies from Glasgow University serving as my foundation, I delved deeper into audio at Glasgow School of art, specialising in sound for the moving image.


I am enthusiastic about sound and semiotics, focused on how meaning is communicated through sound and image to make a profound emotional impact on an audience. Through this, I seek to understand how sound might be used to achieve more engaging audio-visual work.

At Glasgow School of Art, my work has been shaped by a desire to bring my previous academic experience in critical analysis of film and literature to bear upon audio, applying this knowledge through practical projects whilst learning about industry-standard software, including Pro Tools, Logic, Ableton, Reaper, Final Cut Pro, the Adobe Suite, Max MSP, FMOD and the Unity Game engine.

Through my practice, I remain committed to creating films with sound that communicates symbolic and thematic meaning, encouraging audiences to engage critically with a film and apply this thinking to the world around them.I am currently based in Glasgow.

My dissertation practical piece Sound Moves explored how sound design can amplify socio-political messages—Protest, Conflict, Austerity, and Pollution—through a short film crafted in Dolby Atmos 7.1.4. Abstract imagery of a chess set, rich in symbolic and cultural resonance, provided a visual metaphor for control and opposition. The film’s four sections use contrasting sound design approaches to convey distinct themes, demonstrating sound’s emotional and narrative power. Research and analysis of academic literature and media informed the techniques used, identifying effective strategies for communicating socio-political meaning through sound in audio-visual storytelling. The creative process behind Sound Moves began with my interest in how the combination of sound and image can be used to construct narrative meaning—particularly in socio-political contexts. Drawing inspiration from Soviet montage theory and experimental films such as George Lucas' Herbie, I explored how the juxtapositions in sound and imagery shape interpretations and emotional responses. I chose a chess set as the film’s central visual subject due to the game's richness as a metaphor for conflict, power and strategy, as well as its regular use throughout cinematic history in such a context. I tried to develop a series of shots/blocking for the chess pieces that would emphasise these metaphors strongly, whilst also appearing ambiguous enough when placed alongside different sounds to suggest different meanings depending on the viewer. I was sure to source sounds associated with each theme, and also attempted at times to associate sounds less typically related to themes such as conflict in an attempt to understand how they might establish more unusual meanings for a viewer. My research drew from fields such as psychology, semantics, linguistics and film theory. I engaged in analysis of real-world political and commercial campaigns—such as AIDS: Don’t Die of Ignorance—to understand how sound might be used alongside image to influence public perception of a subject and therefore provoke emotional impact. I employed a professional Dolby Atmos 7.1.4 workflow in Pro Tools, using spatial sound design—careful panning, ambience layering, and LFE—to enhance immersion and reinforce the film’s abstract imagery. I adhered to international R-128 loudness standards and used a detailed storyboard to guide production, shooting on Lumix GH6 cameras and editing in Final Cut Pro. The final film was showcased as part of the Glasgow School of Art’s Postgraduate Showcase 2024 and formed the practical component of my dissertation.